Features by Floor
"Clear B-number" means after clearing that floor for the first time. The contents of the gacha depend on your "reached stage" (the deepest floor you can currently enter: the deepest cleared floor + 1).
Features opened by story progress
| Floor | What opens | Notes |
|---|---|---|
| Start | Practice floors B1 to B4 | Only the glowing button can be pressed. The first floor teaches moving, enemy movement and placing traps; the next teaches holding enemies; the next, luring; the last, COMBO and CHAIN. |
| Clear B1 | Fortune Teller (Martha), Gordon's Workshop (Trap Gacha) | You receive traps: Bear Trap ×3. |
| Clear B2 | A gift of traps | You receive Clapper ×2. |
| Clear B3 | A gift of traps | You receive Oil Pot ×3, Flint Trap ×3. |
| Clear B4 | You can move around freely. Gear & Upgrades is explained (stock-up, level-up) | See the table below for loadout slots. |
| Clear B5 | Armor Shop (the shopkeeper), Armor Gacha introduced | You receive Hard Hat ×1. |
| Clear B7 | A gift of traps | You receive Vibration Stake ×2. |
| Clear B8 | The Training Cave opens | Watch Gordon's scene, then go to the Cave on the village map (Daily Routine). |
| Clear B10 | Stacked placing | Place several of the same trap on one tile (see below). |
| Clear B10 | Hard Mode | See Hard Mode. |
| Clear B30 | Lily's House (living room) | See Lily's House. A reward for rescuing Mia. |
| Clear B30 | Skipping in the Cave | See Daily Routine. |
| Clear B50 | The kitchen of Lily's House | |
| Clear B90 | The workshop of Lily's House | Mother and Father appear |
When loadout slots increase
The number of different traps you can bring on a run (loadout slots) increases when you clear the floors below. Hard Mode set rewards and Cave milestone rewards raise it too. The maximum is 12.
| Floor | Loadout slots |
|---|---|
| Clear B4 | Up to 4 |
| Clear B40 | Up to 9 |
| Clear B60 | Up to 10 |
| Clear B80 | Up to 11 |
| Clear B100 | Up to 12 |
Stacked placing (after clearing B10)
- You can place several of the same trap on one tile. Choose the number with "- count +" in the trap menu.
- One is used up each time the trap triggers.
- Only traps you own two or more of can be stacked. A few traps (such as the wooden spike board) can only be placed one at a time.
- Once B10 is cleared, it works in the story, Hard Mode and the Cave.
Kinds of gacha
There are four gachas: two for traps and two for armor.
| Gacha | Cost | Where |
|---|---|---|
| Trap Gacha (normal) | Gems (100 for one, 450 for 5) | Gordon's Workshop |
| Trap Gacha (paid) | Store purchase (check the price in the game) | Gordon's Workshop |
| Armor Gacha (normal) | Gems (100 for one, 450 for 5) | Armor Shop |
| Armor Gacha (paid) | Store purchase (check the price in the game) | Armor Shop |
- The paid gachas have a ceiling: every 50 pulls for the Trap Gacha and every 50 pulls for the Armor Gacha (Glossary & FAQ).
- Rates and lineups are on the Gacha page. The numbers are the real chances for your reached stage.
- Armor comes in four parts (head, body, legs, accessory), and you wear one of each part. Each piece starts appearing at a set floor (see the armor detail pages).
Gear & Upgrades (after clearing B4)
- Traps and armor get stronger as their level goes up, and levels rise with EXP.
- The EXP needed for the next level is 5 x the current level.
- The level cap of a trap depends on its rarity. See the Upgrade Tables.