The First 30 Floors
B1 to B30 teach you the basics of using traps. Here are tips for each stretch. The maps, enemies and missions of each floor are on the Story pages.
What to learn first (B1 to B4)
- Just press the glowing buttons in order. Take your time and read each step.
- Traps are placed on the tiles above, below, left and right of Lily. After placing one, "wait" for the enemy to come.
- Placing a trap, walking and waiting each take one turn. Each time Lily acts once, the enemies act once.
- You learn to hold an enemy first and then run ahead to place a trap. Use the clapper trap on fleeing enemies.
- The last practice floor is about COMBO and CHAIN. Hard-shelled enemies can only be defeated by combos (see Basic Systems).
The usual routine
- Before choosing a floor, pick the traps to bring in "Gear & Upgrades". How many kinds you can bring is set by your loadout slots (see Features by Floor).
- On the stage details, check the enemies and the recommended traps. On a floor with a new enemy, bring traps that suit it.
- Tap an enemy to see, in colour, the tiles it can walk to and how many steps it takes (up to 12 steps). It helps you decide where to place traps.
- Defeat every enemy and the goal opens.
- After clearing, check the missions (3 per floor). Completing them pays gems and EXP.
B5 to B10: you collect your tools
- From B5, enemy hits get heavier. Get armor at the Armor Shop to raise your HP. Your max HP is the starting 120 plus whatever the armor you wear adds.
- When you pull a trap you already own, use "stock-up" or "level-up" to make it stronger. Even with only one trap, a bigger stock lets you place more of it in one run.
- When you clear B8, head to the Cave. It pays gems and EXP 3 times a day (see Daily Routine).
- The boss of B10, Great Burrow Bear, does not move until it notices Lily. Place traps along its path before you get close. Standing behind a rock pillar avoids its sweeping attack.
- Clear B10 and stacked placing and Hard Mode open.
B11 to B20: new kinds of enemies
- Flying enemies appear. Ground traps do not hit flying enemies. Bring them down with the bird-lime net and ground traps work.
- If your trap level is low, holding and luring may fail on, or last shorter on, high-level enemies. A "?" or "nT" above an enemy's head means your trap level is too low. Level your traps up (see the Glossary & FAQ).
- Low walls and puddles let you deal with walking and flying enemies separately (see the terrain in Basic Systems).
- Floors just before a boss, such as B19, have many enemies. Wide-area traps and stacked placing help.
- Ads can also heal you or revive you (see the Glossary & FAQ).
- The boss of B20, Boar Chieftain, charges to the wall when it sees Lily on a straight line. Line traps up along its charge path to make it step on them all. It is helpless for a while after charging. When its HP drops, it calls its pack.
B21 to B30: the waterside and the silver beast
- Waterside enemies appear. Some move through the water, and some attack from it.
- You can slowly raise your loadout slots with Cave and Hard Mode rewards (see Features by Floor).
- Before the boss, collect EXP from missions and the Cave and level up your traps and armor (see the Upgrade Tables).
- The boss of B30, Silver Beast, remembers traps it sees placed in front of Lily and avoids them. Set your traps where it cannot see. On B30, rocks and walls block its line of sight.
- Clear B30 and Lily's House opens. Talk to the family every day for EXP.
Hints if you get stuck
- If enemies feel too strong, pull the gacha for more traps and armor, or collect EXP in the Cave and upgrade.
- Falling never costs you traps. When you return to the village your whole loadout stock is back.