Trap Maiden Strategy Guide

Basic Systems

Turns and enemy awareness

Turns

The order of a turn:

  1. Lily acts
  2. Traps Lily stepped on are resolved
  3. Timed traps count down
  4. Enemies act (traps they step on are resolved too)
  5. The remaining turns of status effects go down
  6. If every enemy is defeated, the goal opens

Enemy awareness

Enemy level

Lily's HP

Terrain

Maps have rock walls, low walls and puddles. Ordinary traps cannot be placed on any of them.

TerrainLilyWalking enemiesFlying enemiesLine of sight
Rock wallCannot passCannot passCannot passBlocks it. Stops straight-line traps and sweeping attacks too
Low wallCannot passCannot pass (jumping enemies cross it)Cross itDoes not block
PuddleCannot passCannot enter (enemies that move through water, and jumpers, can)Can enterDoes not block

COMBO and CHAIN

Two mechanics produce big damage: COMBO and CHAIN. They can trigger at the same time.

COMBO (traps in the same turn)

CHAIN (consecutive turns)

Damage multiplier tables

COMBO multiplier (which trap of the turn it is):

COMBOMultiplier
1x1
2x1.5
3x2
4x2.5
5x3
6x3

From 5 COMBO on, the multiplier stays at x3 (the cap).

CHAIN multiplier (how many turns in a row):

CHAINMultiplier
1x1
2x1.2
3x1.4
4x1.6
5x2
6x2

From 5 CHAIN on, the multiplier stays at x2 (the cap).

Damage formula

Damage of one trap = trap power x element multiplier x COMBO multiplier x CHAIN multiplier (rounded)

Worked example

Say 3 traps of rarity N, medium power, Lv1 hit one enemy in the same turn. That enemy was also caught by a trap the turn before (CHAIN 2). Element reactions and armor skills are ignored.

OrderCOMBOCalculationDamage
Trap 1148 × 1 × 1.2 = 57.658
Trap 2248 × 1.5 × 1.2 = 86.486
Trap 3348 × 2 × 1.2 = 115.2115

The total is 259. With no CHAIN or COMBO, the same trap would deal 48 once. Chained together, the same traps do 5 times as much or more.

On screen