Daily Routine
Trap Maiden has two features that reward a little play every day: the Training Cave ("the Cave" below) and Lily's House. Both open as you progress through the story. They are sorted here by the floor (B-number) that unlocks them.
Until you clear B4 (the first floors)
- B1 to B4 are practice floors where you press the glowing button on screen, one after another. There is nothing to do daily yet.
- Once you have cleared B4, you can walk around the village freely. From here on you can use the Trap Gacha and "Gear & Upgrades" at your own pace.
- The Trap Gacha costs 100 gems for one pull, or 450 for 5 pulls. Pull when you have gems to spare.
- A trap you pull again becomes a "spare". Spares can be used to upgrade traps (see the Glossary & FAQ).
After clearing B8: dive into the Cave
Clear B8 and listen to Gordon, and the cave at the edge of the village opens. The Cave is your daily chore for gems and EXP. The unlock rules and the enemies on each floor are on the Training Cave page.
Rewarded runs per day
- You get rewards for 3 runs a day.
- Watching an ad gives 2 more (5 in all).
- After that you can keep playing as "practice" as often as you like, but you get no gems or EXP and your record does not advance.
- The count resets when the date changes. The date is read from your device's clock.
How the Cave works
- The Cave is one long cave from floor 1 to 120. You can enter as deep as the deepest floor you have cleared in the story.
- You can start from any floor up to your record.
- The kinds of enemies change every 10 floors.
- Enemy level is "the enemy level of the same story floor + 1".
- After each floor you choose to "dive deeper" or "turn back".
- Your HP and the traps you have left carry over to the next floor, so it gets harder the deeper you go.
What you get in the Cave
| Reward | Details |
|---|---|
| Gems | For each floor you pass: 20 + 5 x (enemy level - 1). |
| Gems for a first-time floor | 5x the gems. |
| EXP | A floor passed for the first time pays 100% of the clear EXP of the story floor with the same number. Later clears pay 10% of that. |
| Daily bonus (EXP) | A rewarded run that clears at least one floor also pays 2x the clear EXP of the deepest story floor you have cleared. Example: if that is B30, it is 410 x 2 = 820 per run. |
| Milestone rewards | Passing certain floors for the first time gives traps or loadout slots (tables below). |
- If you fall in the Cave, you do not lose EXP. Only the gems you carry home drop to 50%.
- Use the daily-bonus EXP to upgrade traps and armor. 5 runs a day add up to a lot of EXP.
Cave milestone rewards (up to B30)
Paid once, when the first floor you pass in the Cave reaches the number below. Rewarded runs only.
| Cave floor | Traps |
|---|---|
| Floor 12 | Wooden Screen ×2 |
| Floor 12 | Clockwork Bomb ×2 |
| Floor 13 | Birdlime Net ×2 |
| Floor 18 | Powder Keg ×2 |
| Floor 20 | Powder Keg ×2 |
| Floor 24 | Spin Floor ×2 |
| Cave floor | Reward |
|---|---|
| Floor 27 | Loadout slots up to 8 |
After clearing B30: skipping in the Cave
- Once B30 is cleared, a "Skip" button appears in the Cave.
- Skip uses one rewarded run of the day and counts floor 1 up to your record as cleared without playing them.
- Gems and EXP are the "later clear" amounts plus the daily bonus. Your record does not move (and there is no first-time bonus).
- Floors deeper than your record you still play yourself.
After clearing B30: talk to the family in Lily's House
Clear B30 and you can enter the house in the middle of the village (Lily's House). Talk to Mia in the Living Room to receive EXP. Details are on the Lily's House page.
- To talk, tap a family member. You can also stand next to them, face them and press "Examine".
- The EXP reaches its maximum 24 hours after you last talked.
- After 12 hours a "!" mark appears above the family member.
- The maximum is a base of 50 plus 150 for each piece of furniture. It depends on how much furniture is placed in that family member's room.
- With 7 pieces (the most one room holds), one talk gives 50 + 150 x 7 = 1100.
- If you talk too soon, you get only the share that matches the time passed. At zero you just hear a line.
- Turning your device's clock back does not help (the last time is moved to "now" and you get nothing).
After clearing B50 and B90
- The Kitchen opens at B50.
- The Workshop opens at B90. Mother (clear B90) and Father (clear B90) also appear in the house and can be talked to.
Not daily, but worth doing now and then
- Missions: every floor has 3. Each reward is paid once, in gems and EXP. You can tick them off on the Story pages.
- Hard Mode: opens after you clear B10 (Hard Mode).
- Gacha: when you have gems, pull the Trap Gacha or the Armor Gacha (Gacha).