Glossary & FAQ
Glossary
| Term | Meaning |
|---|---|
| Gems | The currency (free to earn) used for the Trap Gacha and the Armor Gacha. Earned from clearing floors, missions and the Cave |
| EXP | Points that raise the level of traps and armor. They go into one shared pool |
| Floor (B-number) | A floor of the story, from B1 to B120 |
| Reached stage | The deepest floor you can currently enter (deepest cleared floor + 1). It decides what the gacha gives |
| Mission | 3 on every floor. Each pays a reward once |
| ★3 | All 3 missions of a floor completed |
| Loadout slots | How many different traps you can bring on a run |
| Stock | How many copies of a trap you can bring on a run |
| Spare | The extra copies from pulling the same trap again. Material for upgrades or EXP |
| Limit break | Raising the level cap of armor by getting more copies of the same piece |
| Stacked placing | Placing several of the same trap on one tile |
| Cave (Training Cave) | The place where you collect gems and EXP every day |
| Set reward | The reward for clearing a set of floors on Hard Mode |
| Milestone reward | The reward for passing certain floors in the Cave for the first time |
| COMBO | The number of traps that triggered in the same turn |
| CHAIN | How many turns in a row one enemy has been caught by traps |
FAQ
What is the difference between COMBO and CHAIN?
COMBO is "how many traps triggered in the same turn". CHAIN is "how many turns in a row the same enemy was caught by traps". COMBO is counted within one turn however many enemies there are, and CHAIN is counted per enemy. They trigger together and their multipliers multiply. See the tables in Basic Systems.
How do I get gems?
- Clearing a floor: 10 + the floor number x 1, and 15 more the first time.
- Missions: a set amount per mission (once).
- The Cave: gems for every floor you pass, 3 runs a day (2 more with an ad).
- Hard Mode: clear gems x3; the first-clear bonus is 50.
- Ads: watching an ad on the clear screen increases the gems of that clear.
- Some armor skills increase gems from clears and the Cave.
Where do I get EXP?
- The first clear of a floor, and missions (each pays 30% of the clear EXP of its floor).
- The first clear on Hard (x2 of Normal).
- The Cave (with a daily bonus).
- Talking to the family in Lily's House (Lily's House).
- Turning spare traps into EXP (N 10, R 30, SR 150, SSR 500, UR 2000).
What happens when I fall?
- Story floors: you get no reward for the floor and return to the village. You lose no traps (everything is back once you are in the village).
- With an ad you can revive 1 time per floor with 50% HP.
- The Cave: the gems you carry home drop to 50%. You do not lose EXP.
- "Retry" lets you play the same floor again from the start.
What can I do by watching an ad?
- Increase the gems of a clear.
- Heal: 50% of max HP, up to 3 times per floor.
- Speed boost: your moves become faster than the enemies'. It lasts 40 moves, once per floor.
- Revive (see above).
- 2 more rewarded Cave runs.
If an ad cannot be loaded, nothing happens.
What is the ceiling of the paid gacha?
Every 50 pulls of a paid gacha, you are guaranteed one of the highest-rarity traps that gacha can give. It is picked at random among the highest rarity; there is no screen for choosing. The Trap Gacha and the Armor Gacha count separately (the Armor Gacha every 50 pulls). The gacha screen shows how many pulls are left. Check the price of the paid gacha in the game.
Where can I see the gacha rates?
On the in-game gacha screen under "Rates & lineup". The Gacha page of this site shows the same values: the share of each rarity and the list of traps and armor, using the chances for your reached stage. Within one rarity, every item has the same chance.
What if I pull a trap I already have?
It becomes a "spare". A spare can be used for any of these:
- Stock-up: increase the number of that trap you can bring.
- Level-up: add EXP to any trap to raise its level.
- Turn into EXP: convert the spare into EXP.
Spares are worth more in the order N, R, SR, SSR, UR. A stock-up adds up the worth of the materials, and one more stock is added when enough worth has gathered. The cap on stock is 99. For armor, a duplicate causes a "limit break" that raises the level cap (see the Upgrade Tables).
When can I use stacked placing?
After you clear B10. You can place several of the same trap on one tile. One is used up each time it triggers.
When does Hard Mode open?
After you clear B10. Hard floors line up from B5, for floors you have cleared on Normal (see Hard Mode).
Why does it say "it didn't work"?
A "?" above an enemy means your trap level was too low and the trap had no effect. "nT" means it worked, but for a shorter time. Lure, decoy and status traps work fully on enemies up to the level "trap level x 0.5 + 2". For stronger enemies, each enemy level above that takes 1 turn off. On bosses, status effects last 50% as long.
How many times a day can I play the Cave?
3 rewarded runs a day, and 2 more if you watch an ad. After that it is practice. See Daily Routine for details.
What is skipping in the Cave?
It is available after clearing B30. It uses one rewarded run and counts floor 1 up to your record as cleared without playing them. Your record does not move.
What happens if I step on my own trap?
Many traps trigger even when you step on them. See the trap's own page. Area traps can hit Lily too. There is also a mission to clear a floor without stepping on your own traps.
Can I keep my save when I change phones?
If you link your Google account in Settings, you can continue after deleting the app or changing phones. A prompt to link appears as you progress through the story.
When can I use Lily's House?
After you clear B30 the living room opens. See the Lily's House page for details.