Trap Maiden Strategy Guide

Hard Mode

Hard Mode lets you replay story floors with the same terrain but stronger enemies, and it pays more.

Unlock

Differences from Normal

ItemIn Hard Mode
Terrain and enemy kindsSame as Normal
Enemy level+3
Enemy hitsx1.5
Clear gemsx3 (the extra first-clear bonus is 50; on Normal it is 15)
Clear EXP (first time)x2 of Normal
Mission gemsx3
Target of the mission "deal N damage in one combo"x1.5 (rounded up)
Set rewardsClear a set of floors together for traps or loadout slots (tables below)

The mission kinds and their order are the same as on Normal. Counts such as "no damage" or "defeat N" do not change. The Hard missions of each floor are on the Story pages.

Examples of gems and EXP for a clear

The Normal clear reward is 10 + 1 x the floor number, plus 15 the first time. On Hard it is the Normal clear reward x3, plus 50 the first time.

FloorNormal (later)Normal (first)Hard (later)Hard (first)EXP (Normal, first)EXP (Hard, first)
B515304595100200
B10203560110200400
B20304590140250500
B304055120170410820

Set rewards (up to B30)

Clear all the floors below on Hard to receive the reward once.

Floors to clear on HardTraps
B5-B6Birdlime Net ×2
B11-B12Smoke Ball ×3
B15-B16Scarecrow ×1
B20Log Pendulum ×2
B21-B23Rockfall ×2
B24-B26Sleep Herb Bag ×2
B28-B30Hanging Net ×2
Floors to clear on HardReward
B7-B8Loadout slots up to 5
B9-B10Loadout slots up to 6
B17-B19Loadout slots up to 7