Hard Mode
Hard Mode lets you replay story floors with the same terrain but stronger enemies, and it pays more.
Unlock
- After clearing B10, a "Normal / Hard" switch appears on the stage select screen.
- Hard floors start from B5. You can challenge only floors you have cleared on Normal.
Differences from Normal
| Item | In Hard Mode |
|---|---|
| Terrain and enemy kinds | Same as Normal |
| Enemy level | +3 |
| Enemy hits | x1.5 |
| Clear gems | x3 (the extra first-clear bonus is 50; on Normal it is 15) |
| Clear EXP (first time) | x2 of Normal |
| Mission gems | x3 |
| Target of the mission "deal N damage in one combo" | x1.5 (rounded up) |
| Set rewards | Clear a set of floors together for traps or loadout slots (tables below) |
The mission kinds and their order are the same as on Normal. Counts such as "no damage" or "defeat N" do not change. The Hard missions of each floor are on the Story pages.
Examples of gems and EXP for a clear
The Normal clear reward is 10 + 1 x the floor number, plus 15 the first time. On Hard it is the Normal clear reward x3, plus 50 the first time.
| Floor | Normal (later) | Normal (first) | Hard (later) | Hard (first) | EXP (Normal, first) | EXP (Hard, first) |
|---|---|---|---|---|---|---|
| B5 | 15 | 30 | 45 | 95 | 100 | 200 |
| B10 | 20 | 35 | 60 | 110 | 200 | 400 |
| B20 | 30 | 45 | 90 | 140 | 250 | 500 |
| B30 | 40 | 55 | 120 | 170 | 410 | 820 |
Set rewards (up to B30)
Clear all the floors below on Hard to receive the reward once.
| Floors to clear on Hard | Traps |
|---|---|
| B5-B6 | Birdlime Net ×2 |
| B11-B12 | Smoke Ball ×3 |
| B15-B16 | Scarecrow ×1 |
| B20 | Log Pendulum ×2 |
| B21-B23 | Rockfall ×2 |
| B24-B26 | Sleep Herb Bag ×2 |
| B28-B30 | Hanging Net ×2 |
| Floors to clear on Hard | Reward |
|---|---|
| B7-B8 | Loadout slots up to 5 |
| B9-B10 | Loadout slots up to 6 |
| B17-B19 | Loadout slots up to 7 |