Trap Maiden Strategy Guide
Firecracker

Firecracker

N Status

A bang and a flash: machines and androids in 3x3 lose their sensors for 3 turns, zombies are confused for 3 turns.

From Mia's toy box. Loud, if nothing else

Overview

GachaNormal gacha (coins): from stage 91 (Banner 10, Banner 11, Banner 12)
Paid gacha: from stage 91 (Banner 5, Banner 6)
TriggerAn enemy steps on it
Range3 x 3 square
TargetsGround, Flying, Aquatic
Uses1
PlacementLand
OriginVillage
Max level50
PropertiesGoes off when the heroine steps on it

Effects

Level-up changes

LvChange
Lv10
  • Jam: turns +1
Lv30
  • Confuse: turns +1
Lv50Evolution
  • Range becomes: Range size becomes 5
Lv60
  • Jam: turns +1
Lv90
  • Confuse: turns +1

Values by level

Damage values grow with level (and with rarity) by the game's growth formula; the table shows the real values.

LvEffectRangeUses
Lv1
  • Jam: turns 3 (only vs Machine, Android)
  • Confuse: turns 3 (only vs Zombie)
3 x 3 square1
Lv10
  • Jam: turns 4 (only vs Machine, Android)
  • Confuse: turns 3 (only vs Zombie)
3 x 3 square1
Lv30
  • Jam: turns 4 (only vs Machine, Android)
  • Confuse: turns 4 (only vs Zombie)
3 x 3 square1
Lv50
  • Jam: turns 4 (only vs Machine, Android)
  • Confuse: turns 4 (only vs Zombie)
5 x 5 square1

Upgrading

Levels come from one EXP pool shared by traps and armor: going from level L to L+1 costs 5 x L EXP. Total EXP from Lv1:

LvTotal EXP
Lv10225
Lv302175
Lv506125