Trap Maiden Strategy Guide
Jamming Box

Jamming Box

R Status

Machines and androids within 3 cells lose their trap sensors and ranged attacks for 5 turns.

Gordon built it from a radio

Overview

GachaNormal gacha (coins): from stage 71 (Banner 8, Banner 9, Banner 10, Banner 11, Banner 12)
Paid gacha: from stage 71 (Banner 4, Banner 5, Banner 6)
TriggerImmediately when laid
RangeDiamond, radius 3
TargetsGround, Flying, Aquatic, Burrowing
Uses1
PlacementLand
OriginFather's design
Max level80

Effects

Level-up changes

LvChange
Lv10
  • Jam: turns +1
Lv30
  • Range grows (radius +1)
Lv50Evolution
  • New effect: Paralyze: turns 1
Lv60
  • Jam: turns +1
Lv90
  • Range grows (radius +1)

Values by level

Damage values grow with level (and with rarity) by the game's growth formula; the table shows the real values.

LvEffectRangeUses
Lv1
  • Jam: turns 5
Diamond, radius 31
Lv10
  • Jam: turns 6
Diamond, radius 31
Lv30
  • Jam: turns 6
Diamond, radius 41
Lv50
  • Jam: turns 6
  • Paralyze: turns 1
Diamond, radius 41
Lv60
  • Jam: turns 7
  • Paralyze: turns 1
Diamond, radius 41
Lv80
  • Jam: turns 7
  • Paralyze: turns 1
Diamond, radius 41

Upgrading

Levels come from one EXP pool shared by traps and armor: going from level L to L+1 costs 5 x L EXP. Total EXP from Lv1:

LvTotal EXP
Lv10225
Lv302175
Lv506125
Lv8015800