Trap Maiden Strategy Guide
Spin Floor

Spin Floor

R Movement

Turns the enemy around and confuses it for 1 turn. Shields fail for 3 turns.

A tiny ship mark in the corner of the blueprint

Overview

GachaNormal gacha (coins): from stage 31 (Banner 4, Banner 5, Banner 6, Banner 7, Banner 8, Banner 9, Banner 10, Banner 11, Banner 12)
Paid gacha: from stage 31 (Banner 2, Banner 3, Banner 4, Banner 5, Banner 6)
TriggerAn enemy steps on it
Range1 cell
TargetsGround
Uses1
PlacementLand
OriginFather's design
Max level80
PropertiesGoes off when the heroine steps on it

Effects

Level-up changes

LvChange
Lv10
  • Turn around: turns +1
Lv30
  • Turn around: turns +1
Lv50Evolution
  • Confuse: turns +1
Lv60
  • Turn around: turns +1
Lv90
  • Turn around: turns +1

Values by level

Damage values grow with level (and with rarity) by the game's growth formula; the table shows the real values.

LvEffectRangeUses
Lv1
  • Turn around: turns 3
  • Confuse: turns 1
1 cell1
Lv10
  • Turn around: turns 4
  • Confuse: turns 1
1 cell1
Lv30
  • Turn around: turns 5
  • Confuse: turns 1
1 cell1
Lv50
  • Turn around: turns 5
  • Confuse: turns 2
1 cell1
Lv60
  • Turn around: turns 6
  • Confuse: turns 2
1 cell1
Lv80
  • Turn around: turns 6
  • Confuse: turns 2
1 cell1

Upgrading

Levels come from one EXP pool shared by traps and armor: going from level L to L+1 costs 5 x L EXP. Total EXP from Lv1:

LvTotal EXP
Lv10225
Lv302175
Lv506125
Lv8015800